Modification Flags
View all available modification flags for specific particles.
Count
Count is how many particles appear per spawn. Requires one number value.
Example: /be modify NAME count 100
Speed
Speed is the distance that the particles spread out once spawned. Requires one number value.
Example: /be modify NAME speed 0.5
Offset
Offset is the distance in XYZ that the particles will show up in. Requires three number values.
Example: /be modify NAME offset 0.5;1;0.5
Color
Color is the RGB value for "DUST_COLOR_TRANSITION," and "REDSTONE" particles. Requires three number (0-255) inputs.
Example: /be modify NAME color 255;0;0
Fade
Fade is the RGB value after the main color is shown value for "DUST_COLOR_TRANSITION" particles. Requires three number (0-255) inputs.
Example: /be modify NAME fade 0;255;0
Material
Material is the item/block shown for "BLOCK_CRACK," "BLOCK_DUST," "BLOCK_MARKER," "FALLING_DUST," and "ITEM_CRACK" particles. Requires one text value.
Example: /be modify NAME material DIAMOND
Shriek
Shriek is the value used for "SHRIEK" particles. I'm not totally sure how this is used since it's rather new, but feel free to experiment. Requires two number inputs.
Example: /be modify NAME shriek 1;2
Permission
Permission is the required permission the player needs to see the particle. Requires one text value.
Example: /be modify NAME permission particles.view
Placeholder
Placeholder is the PlaceholderAPI placeholder that needs to equal a specified value for the player to see the particle. Requires one placeholder value and one text value.
Example: /be modify NAME placeholder %checkitem_mat:dirt_inhand%;yes
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