View information regarding configuration files and how effects are stored.
Default Configuration
# Particles:
delay: 5
# Messages:
reload: '&9&lBlockEffects &8ยป &fYou have &asuccessfully &freloaded &9BlockEffects &8[&bv2.0&8]&f.'
created: '&9&lBlockEffects &8ยป &fYou have created the effect &9%effect% &fwith the particle &9%particle%&f.'
removed: '&9&lBlockEffects &8ยป &fYou have removed the effect &9%effect%&f.'
modify: '&9&lBlockEffects &8ยป &fYou have set the &9%modification% &fof &9%effect% &fto &9%value%&f.'
unknown-modification: '&9&lBlockEffects &8ยป &fUnknown modification. Available modifications: &9count, speed, item, block, color, color-transition, offset&f.'
not-found: '&9&lBlockEffects &8ยป &fThe effect &9%effect% &fcouldn''t be found.'
usage: '&9&lBlockEffects &8ยป &fIncorrect usage, use "&9/be help&f" to learn more.'
particles: |-
&9Available Particles:
&f%particles%
effect-list: '&9&lBlockEffects &8ยป &fThe following effect(s) are active: &9%effects%'
effect-info: |-
&9%effect% Information:
&8โข &fParticle: &9%effect_particle%
&8โข &fWorld: &9%effect_world%
&8โข &fLocation: &9%effect_location%
&8โข &fLocation Offset: &9%effect_location_offset%
&8โข &fCount: &9%effect_count%
&8โข &fSpeed: &9%effect_speed%
&8โข &fItem: &9%effect_item%
&8โข &fBlock: &9%effect_block%
&8โข &fColor: &9%effect_color%
&8โข &fColor Transition: &9%effect_color_transition%
&8โข &fShriek Value: &9%effect_shriek%
&8โข &fPermission: &9%effect_permission%
no-permission: '&9&lBlockEffects &8ยป &fYou don''t have access to this command.'
help-list: |-
&1&l&m
&8โข &9/be <reload/rl> &8- &fReloads the plugin
&8โข &9/be <create/c> <name> <particle> &8- &fCreates a block effect
&8โข &9/be <remove/r> <name> &8- &fRemoves a block effect
&8โข &9/be <modify/m> <name> <mod> <value> &8- &fModify an effect
&8โข &9/be <particles/p> &8- &fDisplays available particle types
&8โข &9/be <info/i> <name> &8- &fView information on a specific effect
&8โข &9/be <list/l> &8- &fDisplays active effects
&1&l&m
Configuration Breakdown
Delay refers to how often particles are spawned. This value is in ticks, not seconds. The formula to ticks is 20 ticks equals 1 second. For an easier conversion method, check out https://mapmaking.fr/tick/!
Effect Storage
Below you will find an example of how an effect is stored. This method of storage allows you to easily read the data and edit it freely.